You are not logged in


Register
Main Menu
Latest News
News Archive
Submit News
Reviews
About Ravengames.com
RGN Crew
About RavenSoft
Copyright
Contact
Advertise On Ravengames.com
Choose A Game:
Black Crypt
Cyclones
Elite Force
Heretic
Heretic II
Hexen
Hexen II
Jedi Knight II
Jedi Knight III
MageSlayer
Necrodome
Quake IV
Shadow Caster
Soldier of Fortune
Soldier of Fortune II
Take No Prisoners
X-Men Legends
X-Men Legends II
Affiliated Sites
RavenClans.com
RavenFiles.com
RavenForums.com
RavenGames.com

Hexen · Story and World

Korax' Minions: The Bestiary

Common Creatures Airborn Creatures The Big Five

 

Zedek

Hit Points: 800
Attack: up to 128 per projectile; 5 projectiles at one shot

Once the leader of the Legion, Zedek is now little more than a pawn in the hands of the Serpent Riders. Still, he retains all his old martial skills, and defeating him will be one of your greatest challenges.

Tips: Watch out, he's fast. Kill him quick or he'll do the same to you.

 

Traductus

Hit Points: 800
Attack: highly variable (wraiths)

From lowly monk to Grand Patriarch in 30 short years, Traductus' destiny seemed to be eternal greatness. But somewhere along the way he lost direction, and now he blocks your path to fulfilling your own shadowed fate.

Tips: You don't need anything else to kill him but a good supply of Discs of Repulsion. Every time he releases a new horde of ghosts from his Wraithverge, activate a couple of Discs and the ghosts will fly back to Traductus and attack him. If you're good enough, you won't have to fire a single shot, he'll as good as kill himself.

 

Menelkir

Hit Points: 800
Attack: up to 128 per projectile; 3 projectiles at one shot

The greatest Mage to occupy the Crystal Dais in centuries, it seems unlikely that Menelkir can be destroyed by any conventional force. Fighting him will be one of the greatest challenges of your life.

Tips: Run around him and keep close to the walls. This way, you've got a good chance that his homing missiles will hit the wall instead of you.

 

Heresiarch

Hit Points: 5000
Attack: up to 255 and more

As far beyond the Bishops as the Bishops are above common men, these blasphemous beings control forces capable of sending mere mortals screaming in terror. The Heresiarch knows several spells, including a strong reflective spell, two types of magical attack, and a summoning spell that gates in Dark Bishops to aid the Heresiarch. Only a superb warrior can defeat a Heresiarch without sustaining serious injury.

Tips: Watch out for his invincibility spell: once you see purple spheres swirling around his head, don't waste your ammo because he's just activated his defensive spell. If you stick close to him, he'll have this shield up most of the time, so you better run away every time he activates his defensive spell. Wait until you don't see the purple swirling, and fire a couple of shots from your mightiest weapon. Once he's lost more than half his health, he'll start summoning Dark Bishops. Ignore them because they'll just keep coming until the Heresiarch dies.

 

Korax

Hit Points: 5000
Attack: fires with practically everything you've seen in the game

You have seen inhuman shapes before this, but surely even hell would never spawn such a being as Korax; his very presence fills you with horror, and you cannot begin to imagine what powers are contained within his twisted frame.

Tips: Watch out, he can manipulate his environment, activating lethal traps below your feet or above your head. He's also able to teleport away if you get too close. And once he's dead, spirits will rise from his body and attack you - if you aren't on your guard, you might die at the same spot where your arch enemy did.

 

^ Back to top!
© RGN 0.1.1 - 8
^ Back to top!