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Hexen · General Information

Hexen offers the gamer three classes to choose from: the Mage, the Cleric, and the Fighter. Each character class has different abilites and weapons and so the game can be replayed with some variation. Hexen introduces what is called a Hub system. A Hub is a series of related maps to which the player must go, and sometimes return, to accomplish some task. You might return to the same area many times before you finally complete the series and this adds to the adventure of the game, and to its difficulty level. This Hub system was carried over to later games by Raven, such as Hexen II and Heretic II.

While Hexen is based on the Doom engine, and while the game has a Doomish look to it, it is very different from Doom. Hexen is a RPG-like game with elements of magic, sorcery, enchanted weapons and magical monsters.

 

General Info
Release Date: 1995 (1997*)
Publisher: id Software / GT Interactive
Platform(s): DOS, Mac, Saturn*, PlayStation*, Nintendo 64*
World Type: Fantasy
Game Type: 3D First Person Shooter
Base Engine: DOOM
Source Code: Released
System Requirements (PC version)
CPU 486/33 MHz
RAM 8 MB
Graphics VGA
Disk Space 25 MB
Sound SoundBlaster & compatibles
CD drive for CD version and audio CD
OS DOS 5.0

 

Credits
Brian Raffel Executive Project Director
John Romero Executive Producer
Shane Gurno Artist
Brian Pelletier Artist
Brian Raffel Artist
Jim Sumwalt Additional Artist
Scott Rice Additional Artist
Matia Wagabaza Additional Artist
Steve Raffel Additional Artist
Rebecca Rettenmund Additional Artist
Brian Frank Additional Artist
Ben Gokey Programmer
Chris Rhinehart Programmer
Paul MacArthur Programmer
Michael Raymond-Judy Level Design
Eric C. Biessman Level Design
Kevin Schilder Sound & Music
John Carmack 3D engine

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